Flanking adds +2 to hit for the flanker. Must be exactly aligned. 2 people for small/medium. Requires 4 people for larger creatures.
Bonus Action to drink any potion. Roll dice for healing potions
If using Action for healing potion, you get max dice. No roll needed. Action to force feed potion to others. Roll dice for heal amount
Potion of Healing: 2d4+2
Greater Healing: 4d4+4
Superior Healing: 8d4+8
Supreme Healing: 10d4+20
All heros start at level 3. XP will still start at 0. Milestone leveling
Money will be gold at 0.00 precision. This allows for stuff cheaper than 1 gold.
Standard array build
No evil characters
Criticals both heros and monsters
Max damage dice then roll the for the double
Long rests 8hrs
Short rests 10min
Need component pouch or focus to cast spells with materials.
if material has gold value, you need to have that to cast the spell (let me know what you need)
Subject to Change